University
- I completed a 3 year BA(Hons) in Independent Games Production in July 2018. Following this, I undertook a MSc in Commercial Games Development which I completed in November 2019. Over the course of these degrees, I have gained an understanding of the development cycle from design to final release as well as experience in various elements of game design. This includes coding, character creation, colour and lighting, audio, 3D modelling, project management and advertising.
Work Experience
- Outside of industry-focused work, I spent a year working at Sainsbury's while writing my BA Dissertation. This was mostly solo work but occasionally included helping customers and working with colleagues on multi-personnel tasks.
Within the scope of technology, I helped staff an internal conference at the BBC in 2017 centred around how gaming is portrayed by the media and seeking ways of improving the general public's opinion of the gaming industry.
As part of my Master's, I was required to take on an external client and work on a project of their choosing related to their own field. My project sought to combine Leap Motion's hand tracking technology with a molecular visualiser to allow the Chemistry Department to view and interact with the molecules they were producing in their labs. This expanded further to include The Looking Glass as the output source; a specialised screen for viewing in 3D without the need for glasses. I eventually flew out to Nantes to meet with the lecturer in person and demonstrate the project to him and his colleagues.